Gamification and Academic Motivation Among Secondary School Students

Main Article Content

Ana Marina Jiménez-Villares
Emma Belén García-Burgos
Fanny Cecilia Chávez-Cabrera
Oswaldo Bolívar Arreaga-Anzules
Jessica Viviana Ibarra-Álvarez

Abstract

Gamification has emerged as a relevant pedagogical strategy to address the decline of academic motivation among secondary school students, particularly during a stage characterized by increasing needs for autonomy, belonging, and perceived competence. This study aimed to analyze the relationship between gamification and academic motivation through a bibliographic review of research published since 2000. Methodologically, an exploratory, documentary, non-experimental, and cross-sectional review was conducted, based on the search, selection, and narrative-thematic analysis of scientific articles, systematic reviews, and meta-analyses related to education, educational psychology, and educational technology. The findings show that the most commonly used gamified elements include points, badges, levels, missions, narratives, rewards, leaderboards, and immediate feedback; however, their effectiveness depends on their alignment with curricular objectives, formative assessment, and active methodologies. Likewise, gamification can enhance participation, enjoyment, persistence, and students’ perception of progress, although an implementation focused exclusively on external rewards may lead to superficial motivation. It is concluded that gamification is not a universal solution, but rather a strategy conditioned by the quality of pedagogical design and its ability to promote meaningful and sustained learning.

Downloads

Download data is not yet available.

Article Details

Section

Artículos

How to Cite

Jiménez-Villares, A. M., García-Burgos, E. B., Chávez-Cabrera, F. C., Arreaga-Anzules, O. B., & Ibarra-Álvarez, J. V. (2026). Gamification and Academic Motivation Among Secondary School Students. Scientific Journal Science and Method, 4(2), 462-477. https://doi.org/10.55813/gaea/rcym/v4/n2/208

References

Alvear-Diaz, O. L., Caicedo-Villamarin, S. D., Chuquimarca-Llulluna, M. M., Quishpe-Quishpe, M. D. C., & Pico-Cantos, V. O. (2025). Tecnologías digitales en la educación inicial: Percepciones docentes y su aplicación en el aprendizaje de lectoescritura. Revista Científica Ciencia Y Método, 3(3), 309-321. https://doi.org/10.55813/gaea/rcym/v3/n3/78 DOI: https://doi.org/10.55813/gaea/rcym/v3/n3/78

Ayala-Chavez, N. E., Lino-Garces, C. J., Zambrano-Zambrano, F. M. A., & Gonzalez-Segovia, L. A. (2025). Percepciones estudiantiles sobre la educación virtual implementada en el nivel secundario. Revista Científica Ciencia Y Método, 3(2), 88-101. https://doi.org/10.55813/gaea/rcym/v3/n2/57 DOI: https://doi.org/10.55813/gaea/rcym/v3/n2/57

Bai, S., Hew, K. F., & Huang, B. (2020). Does gamification improve student learning outcome? Evidence from a meta-analysis and synthesis of qualitative data in educational contexts. Educational Research Review, 30, 100322. https://doi.org/10.1016/j.edurev.2020.100322 DOI: https://doi.org/10.1016/j.edurev.2020.100322

Bureau, J. S., Howard, J. L., Chong, J. X. Y., & Guay, F. (2022). Pathways to student motivation: A meta-analysis of antecedents of autonomous and controlled motivations. Review of Educational Research, 92(1), 46–72. https://doi.org/10.3102/00346543211042426 DOI: https://doi.org/10.3102/00346543211042426

Cajamarca-Correa, M. A., Cangas-Cadena, A. L., Sánchez-Simbaña, S. E., & Pérez-Guillermo, A. G. (2024). Nuevas tendencias en el uso de recursos y herramientas de la Tecnología Educativa para la Educación Universitaria. Journal of Economic and Social Science Research, 4(3), 127–150. https://doi.org/10.55813/gaea/jessr/v4/n3/124 DOI: https://doi.org/10.55813/gaea/jessr/v4/n3/124

Campuzano-Vera, S. E., Alcazar-Espinoza, J. A., Alcazar-Campuzano, M. Z., & Alcazar-Campuzano, J. A. (2025). Transformación de hábitos y actitudes ambientales mediante programas formativos integrales. Revista Científica Ciencia Y Método, 3(3), 416-427. https://doi.org/10.55813/gaea/rcym/v3/n3/84 DOI: https://doi.org/10.55813/gaea/rcym/v3/n3/84

Dichev, C., & Dicheva, D. (2017). Gamifying education: What is known, what is believed and what remains uncertain: A critical review. International Journal of Educational Technology in Higher Education, 14, 9. https://doi.org/10.1186/s41239-017-0042-5 DOI: https://doi.org/10.1186/s41239-017-0042-5

Flores-Robles, A. E., Silva-Carrillo, A. G., Maliza-Muñoz, W. F., & Reyes-Zambrano, G. X. (2025). Educaplay para la mejora de la comprensión lectora en estudiantes de quinto grado de primaria. Revista Científica Zambos, 4(2), 21-37. https://doi.org/10.69484/rcz/v4/n2/106 DOI: https://doi.org/10.69484/rcz/v4/n2/106

Fuentes-Rendón, M. K., Cervantes-García, V. A., Macías-Véliz, J. N., & Morales-Intriago, F. L. (2025). Innovación metodológica en el aula: estrategias activas para promover aprendizajes significativos en la educación básica. Revista Científica Ciencia Y Método, 3(3), 83-93. https://doi.org/10.55813/gaea/rcym/v3/n3/65 DOI: https://doi.org/10.55813/gaea/rcym/v3/n3/65

Fuentes-Riffo, K., Salcedo-Lagos, P., Sanhueza-Campos, C., Pinacho-Davidson, P., Friz-Carrillo, M., Kotz-Grabole, G., & Espejo-Burkart, F. (2023). The influence of gamification on high school students’ motivation in geometry lessons. Sustainability, 15(21), 15615. https://doi.org/10.3390/su152115615 DOI: https://doi.org/10.3390/su152115615

Gnambs, T., & Hanfstingl, B. (2016). The decline of academic motivation during adolescence: An accelerated longitudinal cohort analysis on the effect of psychological need satisfaction. Educational Psychology, 36(9), 1698–1712. https://doi.org/10.1080/01443410.2015.1113236 DOI: https://doi.org/10.1080/01443410.2015.1113236

Hanus, M. D., & Fox, J. (2015). Assessing the effects of gamification in the classroom: A longitudinal study on intrinsic motivation, social comparison, satisfaction, effort, and academic performance. Computers & Education, 80, 152–161. https://doi.org/10.1016/j.compedu.2014.08.019 DOI: https://doi.org/10.1016/j.compedu.2014.08.019

Howard, J. L., Bureau, J. S., Guay, F., Chong, J. X. Y., & Ryan, R. M. (2021). Student motivation and associated outcomes: A meta-analysis from self-determination theory. Perspectives on Psychological Science, 16(6), 1300–1323. https://doi.org/10.1177/1745691620966789 DOI: https://doi.org/10.1177/1745691620966789

Ilvis-Vacacela, J. M., Guaita-Lagua, Z. C., & Yuquilema-Cachipud, M. A. (2025). El impacto de herramientas digitales en el aprendizaje de la lengua Kichwa: experiencia innovadora de enseñanza virtual. Journal of Economic and Social Science Research, 5(1), 93–106. https://doi.org/10.55813/gaea/jessr/v5/n1/156 DOI: https://doi.org/10.55813/gaea/jessr/v5/n1/156

Jiménez-Tuza, S. B. (2025). Uso de la inteligencia artificial en la dirección de centros educativos. Revista Científica Zambos, 4(1), 191-204. https://doi.org/10.69484/rcz/v4/n1/86 DOI: https://doi.org/10.69484/rcz/v4/n1/86

Kapp, K. M. (2012). The gamification of learning and instruction: Game-based methods and strategies for training and education. Pfeiffer/Wiley. DOI: https://doi.org/10.1145/2207270.2211316

Mekler, E. D., Brühlmann, F., Tuch, A. N., & Opwis, K. (2017). Towards understanding the effects of individual gamification elements on intrinsic motivation and performance. Computers in Human Behavior, 71, 525–534. https://doi.org/10.1016/j.chb.2015.08.048 DOI: https://doi.org/10.1016/j.chb.2015.08.048

Montalvo-Vergara, M. S., Salazar-Vergara, L. del C., Maliza-Muñoz, W. F., & Tapia-Bastidas, T. (2025). Uso de la tecnología asistiva en la enseñanza de niños con autismo. Revista Científica Zambos, 4(2), 38-53. https://doi.org/10.69484/rcz/v4/n2/107 DOI: https://doi.org/10.69484/rcz/v4/n2/107

Nuñez-Espin, R. A. (2025). Implementación de una guía de formador de formadores para una educación personalizada, fundamentada en la teoría de las inteligencias múltiples. Revista Científica Zambos, 4(1), 166-177. https://doi.org/10.69484/rcz/v4/n1/84 DOI: https://doi.org/10.69484/rcz/v4/n1/84

Puyol-Cortez, J. L., & Mina-Bone, S. G. (2022). Explorando el liderazgo de los profesores en la educación superior: un enfoque en la UTELVT Santo Domingo. Journal of Economic and Social Science Research, 2(2), 16–28. https://doi.org/10.55813/gaea/jessr/v2/n2/49 DOI: https://doi.org/10.55813/gaea/jessr/v2/n2/49

Quiñonez-Cabeza, B. M., Custode-Quiñonez, J., Bedoya-Flores, M. C., & Salgado-Ortiz, P. J. (2025). Neuromanagement y su influencia en la productividad organizacional. Revista Científica Ciencia Y Método, 3(1), 44-56. https://doi.org/10.55813/gaea/rcym/v3/n1/35 DOI: https://doi.org/10.55813/gaea/rcym/v3/n1/35

Ratinho, E., Figueiredo, M., Estêvão, D., Faísca, L., & Martins, C. (2026). Gamification on mathematics engagement and motivation in secondary school and higher education: A systematic review and meta-analysis. Educational Psychology Review, 38, Article 16. https://doi.org/10.1007/s10648-025-10108-1 DOI: https://doi.org/10.1007/s10648-025-10108-1

Sailer, M., & Homner, L. (2020). The gamification of learning: A meta-analysis. Educational Psychology Review, 32, 77–112. https://doi.org/10.1007/s10648-019-09498-w DOI: https://doi.org/10.1007/s10648-019-09498-w

Sailer, M., Hense, J. U., Mayr, S. K., & Mandl, H. (2017). How gamification motivates: An experimental study of the effects of specific game design elements on psychological need satisfaction. Computers in Human Behavior, 69, 371–380. https://doi.org/10.1016/j.chb.2016.12.033 DOI: https://doi.org/10.1016/j.chb.2016.12.033

Santander-Salmon, E. S. (2024). Métodos pedagógicos innovadores: Una revisión de las mejores prácticas actuales. Revista Científica Zambos, 3(1), 73-90. https://doi.org/10.69484/rcz/v3/n1/13 DOI: https://doi.org/10.69484/rcz/v3/n1/13

Segura-Robles, A., Fuentes-Cabrera, A., Parra-González, M. E., & López-Belmonte, J. (2020). Effects on personal factors through flipped learning and gamification as combined methodologies in secondary education. Frontiers in Psychology, 11, 1103. https://doi.org/10.3389/fpsyg.2020.01103 DOI: https://doi.org/10.3389/fpsyg.2020.01103

Tamayo-Verdezoto, J. J. (2025). Los rezagos de la educación tradicional en los momentos actuales en el Ecuador: Una educación carcelaria dentro de las instituciones educativas. Journal of Economic and Social Science Research, 5(1), 131–145. https://doi.org/10.55813/gaea/jessr/v5/n1/165 DOI: https://doi.org/10.55813/gaea/jessr/v5/n1/165

Torres Roberto, M. A. (2025). Estrategias de aprendizaje y factores emocionales en Cálculo Diferencial: Experiencias del estudiantado de ingeniería en Colombia. Revista Actualidades Investigativas en Educación, 25(2), 1-34. https://doi.org/10.15517/aie.v25i2.62607 DOI: https://doi.org/10.15517/aie.v25i2.62607

Toscano-Quispe, S. Y. ., Borja-Bazurto, I. N., Lata-Jiménez, C. M., & Ayavaca-Apolo, M. F. (2025). Estrategias para la sostenibilidad de proyectos educativos en zonas rurales de la Amazonia ecuatoriana. Journal of Economic and Social Science Research, 5(2), 87-100. https://doi.org/10.55813/gaea/jessr/v5/n2/190 DOI: https://doi.org/10.55813/gaea/jessr/v5/n2/190